
Your creator built you to complete a special mission. You didn’t like how you were being treated by your creator, so you ran away from home. You were stolen from your creator and long to return to them. You don’t remember who made you or where you came from. Your creator died, leaving you to fend for yourself.Ī temporary malfunction caused you to harm your creator, and you fled rather than face reprisal.Ī glitch caused you to forget your original programming. Your creator gave you autonomy and urged you to follow your dreams.

Like gnomes, autognomes can live for centuries, up to 500 years. If nothing on the table appeals to you, work with your DM to create an origin story for your autognome. Roll on the Autognome History table or choose an entry to determine what event set your auto gnome on the path to adventure. The internal components used in an autognome’s manufacture can vary wildly one autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.Īn autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. For example, a gnome might build an autognome to be a steadfast colleague or a loyal companion. The damage type is the same as that of the ammunition or weapon.Autognomes are mechanical beings built by rock gnomes in their image, usually with a particular purpose in mind. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear.

You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. The damage type is the same as that of the weapon or ammunition used as a component.Ĭomponents: V, S, M (one piece of ammunition or one throwing weapon) A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear.

When would you all take one of the Conjures from a role playing stand point?Īlso how do they do from an optimization point of view? I think they're ok but as a Lore Bard, not really special compared to Shatter which I already have.Ĭomponents: V, S, M (one piece of ammunition or a thrown weapon) Then I figured the idea of flying just seemed way neater even. I almost took Conjure Volley because a Wood Elf Bard of mine fancied herself a bit of a poetic archer (with a Charlatan background). Two of the ones I've considered are Conjure Volley and Conjure Barrage. It almost seems dirty for a Bard to steal a spell from Rangers or Paladins before the primary casting class can't get for another xx levels but its legal whenever magical secret (pilfering) comes up.
